local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
L0_1 = {}
L0_1.MainID = 11012
L0_1.ActorAlias = "11012"
L1_1 = {}
L1_1.q1101201 = 1101201
L1_1.q1101202 = 1101202
L1_1.q1101211 = 1101211
L1_1.q1101221 = 1101221
L1_1.q1101212 = 1101212
L1_1.q1101203 = 1101203
L1_1.q1101216 = 1101216
L1_1.q1101213 = 1101213
L1_1.q1101217 = 1101217
L1_1.q1101210 = 1101210
L1_1.q1101218 = 1101218
L1_1.q1101219 = 1101219
L1_1.q1101214 = 1101214
L1_1.q1101204 = 1101204
L1_1.q1101209 = 1101209
L1_1.q1101205 = 1101205
L1_1.q1101220 = 1101220
L1_1.q1101208 = 1101208
L1_1.q1101206 = 1101206
L1_1.q1101207 = 1101207
L1_1.q1101215 = 1101215
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 10200
L2_1.alias = "Npc10200"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11012Gongzi1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10200Data = L2_1
L2_1 = {}
L2_1.id = 10310
L2_1.alias = "Npc10310"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1055
L6_1 = "Q11012Invisiable"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10310Data = L2_1
L2_1 = {}
L2_1.id = 10265
L2_1.alias = "Npc10265"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1055
L6_1 = "Q11012Tok"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10265Data = L2_1
L2_1 = {}
L2_1.id = 2067
L2_1.alias = "Npc2067"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1033
L6_1 = "Q11012Andrei"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc2067Data = L2_1
L2_1 = {}
L2_1.id = 1005
L2_1.alias = "Paimon"
L2_1.script = "Actor/Quest/Q352/Paimon"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.PaimonData = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1055
L6_1 = "Q11012Route2"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1055
L7_1 = "Q11012Route18"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1055
L8_1 = "Q11012Route19"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.RoutePointsData = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1055
L6_1 = "Q11012Route3"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1055
L7_1 = "Q11012Route4"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.DungeonRoutePointsData = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1055
L6_1 = "Q11012Route5"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1055
L7_1 = "Q11012Route6"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1055
L8_1 = "Q11012Route7"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1055
L9_1 = "Q11012Route8"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 1055
L10_1 = "Q11012Route9"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 1055
L11_1 = "Q11012Route4"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.pos
L9_1 = sceneData
L10_1 = L9_1
L9_1 = L9_1.GetDummyPoint
L11_1 = 1055
L12_1 = "Q11012Route15"
L9_1 = L9_1(L10_1, L11_1, L12_1)
L9_1 = L9_1.pos
L10_1 = sceneData
L11_1 = L10_1
L10_1 = L10_1.GetDummyPoint
L12_1 = 1055
L13_1 = "Q11012Route16"
L10_1 = L10_1(L11_1, L12_1, L13_1)
L10_1 = L10_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L1_1.DungeonRoutePointsData2 = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1055
L6_1 = "Q11012Route10"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1055
L7_1 = "Q11012Route11"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1055
L8_1 = "Q11012Route12"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1055
L9_1 = "Q11012Route13"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 1055
L10_1 = "Q11012Route14"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.DungeonRoutePointsData3 = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1055
L6_1 = "Q11012Route1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1055
L7_1 = "Q11012Route17"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.DungeonRoutePointsData4 = L2_1
L2_1 = {}
L2_1.alias = "Q11012Trigger"
L2_1.script = "Actor/Gadget/Q11012Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11012DungeonEntry"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11012Trigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q11012TriggerDungeon"
L2_1.script = "Actor/Gadget/Q11012TriggerDungeon"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1055
L6_1 = "Q11012Invisiable"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11012TriggerDungeon_ = L2_1
L0_1.Datas = L1_1
return L0_1
